what m+ garbage do i have to deal with this week?

what garbage affixes do i have to deal with this week?



Next week

Week after next


  • 9.0.5 stuff
  • Added Valor info

As always, give me a shout if you notice anything is off! My contact information is in the footer. Good luck and have fun!


Legend: easy difficulty | medium difficulty | hard difficulty

What is an "affix"?

An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.

Level 2 affixes
(these occur on all keystones, alternating weekly)

  • Fortified

  • Tyrannical

Level 4 affixes

(one affix will occur at +4 per week)
  • Bolstering

  • Bursting

  • Inspiring

  • Raging

  • Sanguine

  • Spiteful

Level 7 affixes
(one affix will occur at +7 per week)

  • Explosive

  • Grievous

  • Necrotic

  • Quaking

  • Storming

  • Volcanic

Seasonal affixes (+10)
(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)

  • Prideful

Weekly schedule for affixes

The following table shows the expected affix schedule for the entirety of the current season. This schedule is currently based on the beta schedule and is subject to change. If previous expansions are any benchmark, this schedule will pretty much stay the same for the whole expansion with the exception of the seasonal affix changing every season.

Baseline 2 (+4) 3 (+7) Seasonal (+10)
Fortified Bursting Volcanic Prideful
Tyrannical Bolstering Storming Prideful
Fortified Spiteful Grievous Prideful
Tyrannical Inspiring Necrotic Prideful
Fortified Sanguine Quaking Prideful
Tyrannical Raging Explosive Prideful
Fortified Spiteful Volcanic Prideful
Tyrannical Bolstering Necrotic Prideful
Fortified Inspiring Storming Prideful
Tyrannical Bursting Explosive Prideful
Fortified Sanguine Grievous Prideful
Tyrannical Raging Quaking Prideful

Group considerations

Group makeup barely matters at low keystone levels. There is little reason to sweat your group composition on keys below 5-6. Bring the player, not the class.

That being said, your group composition will always be one tank, one healer, and three DPS. Multi-tank strategies are not viable, no matter how much you think they should be.

It's important to build a group that is well rounded in order increase your chances of completing a keystone within the timer. This means bringing consumables to make up for gaps in your group composition.

When considering your group composition, it is also to consider what each class can bring to the table. Does your group have:

  1. Ways to dispel buffs on enemies?
  2. Ways to dispel debuffs on allies?
  3. Multiple interrupts or other CC to stop enemy casting?
  4. Strong CC for difficult trash pulls?


Mandatory (at least above keystone level 10)

  1. Current food
  2. Current flasks
  3. Current potions
  4. Repair mount/Auto-Hammer/Jeeves/Reeves

"Missing a class" consumables

  1. Drums (any tier is fine, they all give 15% haste [source]): sorta makes up for no Bloodlust/Heroism/Time Warp/Hysteria, but the nerf from 25% haste to 15% really hurts the value of drums.

Optional/niche/high key consumables

  1. Invisibility potions (used for skipping troubling trash packs at high key levels)
  2. Tome of Still Mind (you are allowed to step out of the instance to change talents using a tome)


Time penalty for deaths

Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.

Instance Timer and Requirements for "Level Jumps"

The following table shows the amount of time you have to complete a keystone run and upgrade your key. The +2 and +3 columns show how much time you have to complete a keystone run in order to +2 or +3 a key.

Name Par time +2 keystone levels +3 keystone levels
De Other Side 43:00 34:25 (8:35 left on the timer) 25:49 (17:11 left on the timer)
Halls of Atonement 31:00 24:48 (6:12 left on the timer) 18:36 (12:24 left on the timer)
Mists of Tirna Scithe 30:00 24:00 (6:00 left on the timer) 18:00 (12:00 left on the timer)
Plaguefall 38:00 30:24 (7:36 left on the timer) 22:38 (15:12 left on the timer)
Sanguine Depths 41:00 32:48 (8:12 left on the timer) 24:36 (16:24 left on the timer)
Spires of Ascension 39:00 31:12 (7:48 left on the timer) 23:24 (15:36 left on the timer)
The Necrotic Wake 36:00 28:48 (7:12 left on the timer) 21:36 (14:24 left on the timer)
Theater of Pain 37:00 29:36 (7:24 left on the timer) 22:12 (14:48 left on the timer)

The Great Vault and You

The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.

Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.

Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.

There are three paths to expand your gear choices: mythic plus, raiding, and PVP.

To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.

To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.

That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.

wait, how many gear choices do I get if I do X number of dungeons?

If you do at least one, but less than 4 dungeons: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)

If you do between 4 and 10 dungeons: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.

If you do over 10 dungeons: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.

One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them into a list from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.

Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +9, +5, +5, +5, +3, +2

The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.

Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2

I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.


Level Loot at the end Great Vault
1 184 N/A
2 187 200
3 190 203
4 194 207
5 194 210
6 197 210
7 200 213
8 200 216
9 200 216
10 203 220
11 203 220
12 207 223
13 207 223
14 207 226
15 210 226

The chest at the end of the run guarantees the GROUP two pieces of loot from the dungeon loot table - one at the item level that corresponds to the level of keystone you completed and one at a lower item level. If you beat the timer, the group will be awarded two pieces of loot at the item level that corresponds to the level of the keystone you completed.

Example: Your group times a +15, two pieces of 210 loot drop in the end of run chest. Later, your group fails to time a +15. One piece of loot drops at 210 and one drops at a lower item level (I haven't confirmed what level it is yet - sorry!)

At reset, your weekly chest will have a keystone based on the highest level keystone run that you completed the week before. However, the keystone will degrade if you do not continue to complete keystones at higher or equal levels to what you previously completed. (This sounds more complicated than it is)

Example: You timed a +16 last week. This week at reset you get a +16 keystone from your chest. This week you don't time anything higher than a +16. Next week at reset you get a +15 key from the vault.

As of 9.0.5, gear that drops from keystone runs and from the Great Vault can be upgraded to a maximum item level of 220 using Valor, a "new" currency system. A couple of notes on that below.

It will be most beneficial to complete a +14 every week to get the highest gear value from your weekly chest.

A note about Valor

Completing mythic dungeons and keystone runs will now award you with Valor, a currency that allows you to upgrade gear earned through mythic dungeons and keystone runs. The amount of Valor (135 per run) you get from mythic keystone runs is STATIC and does not scale with the difficulty of the keystone completed, so you can run low keys to easily get Valor. Valor does not have a traditional weekly cap, but a season cap (just like Conquest). This means that there's no REAL penalty if you don't cap in a week, as you can always catch up. There is no limit to the amount of Valor you can hold besides the current season cap.

Like I mentioned above, gear acquired from the end of run chest and Great Vault can be upgraded to a maximum item level of 220 (223+ gear will come from the Great Vault if you do a 12 or higher keystone and obviously cannot be upgraded any further).

In order to upgrade past certain item level thresholds you will need to complete seasonal mythic plus milestones (achievements), which I will detail below:

  1. To upgrade an item from 184 to 200, you do not need any achievements.
  2. To upgrade an item from 200 to 207, you need to have the Shadowlands Keystone Explorer: Season One achievement (complete all dungeons at level 5 or higher).
  3. To upgrade an item from 207 to 213, you need to have the Shadowlands Keystone Conquerer: Season One achievement (complete all dungeons at level 10 or higher).
  4. To upgrade an item from 213 to 220, you need to have the Shadowlands Keystone Master: Season One achievement (complete all dungeons at level 15 or higher).

The cost to upgrade gear is static, meaning upgrading an item level 184 piece of gear to item level 187 costs the same as upgrading an item level 216 piece of gear to item level 220. Here's a table that shows how much it costs to level up a piece of gear:

Gear slot Valor points per upgrade
Rings, cloak, wrists, necklace, off-hand 250
Shoulders, gloves, trinkets, boots, belts 400
Helm, legs, chest 475
One-handed agility weapon, one-handed strength weapon, shield 500
One-handed intellect weapon 750
Two-handed weapon 1000

Useful stuff


Addon Managers

A brief message about addon managers

As someone who values their privacy online, I feel like it's important that I mention the Overwolf client is BAD and all of its privacy options are OPT-OUT by default, instead of OPT-IN. I encourage you to use an open source addon manager like wowup.io or instawow. Just my two cents.


  • GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
  • Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
  • iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!

Keystone and group information

  • Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
  • Raider.io Addon - Hover over players in the world, guild, etc and get their raider.io score. The addon comes with an updater client to automatically get people's scores from raider.io!
  • Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!


Mechanical WeakAuras

  • Shadowlands Dungeons - Comprehensive alerts for trash and boss abilities. Covers things bossmods do not. Optionally offers simple verbal queues such as "stack, spread, dance, etc." Absolutely invaluable.
  • Mists Maze Solver - Assists with solving the Mists maze. Click on the icons matching what you see, it reports the solution to party chat.
  • M+ Explosive [Plater] - Applys several animations when the explosion orb cast starts.
  • Automark Infested + Explosive Orbs - Automatically marks infested and Explosive Orbs. NOTE: Works based off of enemy nameplates.
  • Prideful Affix Tracker - Prideful affix tracker that shows current pull percent, overall pull percent, and percent needed to trigger Prideful. Works witH MDT data.

General Information & Utility WeakAuras

  • Dungeion RIO and Classes - Shows LFG group leader's IO in group title, class icons under roles, and applicant IO before their names.
  • ZenTracker - Interrupt and CD Tracker - Allows tracking of group/personal cooldowns. NOTE: This is the backend. If you get this, you must pair it with one of the frontend auras listed in the description!
  • Effective Health - Magic and Physical - It shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.
  • Great Vault on Weekly Chest Frame - Allows you to click the Great Vault icon in either the 'Mythic Keystone' or 'PvP' dungeon finder window in order to show you your vault.

Stats, tools, and guides

  • raider.io - Raider.io has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Community created! Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
  • Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons. Community created!
  • Keystone.guru - Plan your routes online collaboratively with your team. Community created!


  • Mythic+ Friends Discord - The largest M+ Discord server aimed at helping players form groups and teaching new players about mythic plus.
  • RU MythicKeys - Russian group finding and key pushing server.

Patreon heroes

You guys keep it all afloat. Thanks for your continued support! Head over to the Patreon page if you feel like becoming a patron!

    Revered Patrons

  • Iscari0t
  • orangepaw
  • stangmeister
  • Soatok

    Honored Patrons

  • Jason
  • unfun
  • broz_

    Friendly Patrons

  • Aspyr & Ulsoga
  • Gerardo
  • Tzarkahn
  • Jak
  • Nathan
  • Rob
  • Jeff
  • Joe


I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.

I wanted to make a site that was fast and clean. No third party trackers or ads. No heavy Javascript, no autoplaying videos. I don't make money from your traffic, and I don't want your data. I was previously using Google Analytics for my own curiosity, but removed it because of all the privacy implications. I'm one dude - I don't pay a staff to maintain this site or anything and I'm not beholden to a parent company or whatever. This isn't a heavy application that processes tons of user requests and requires a lot of servers to run. If you really want to help pay for server time or domain name renewals, I offer a Patreon.

I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting raider.io early on, as well as community Discord servers.

I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.

Thanks again for visiting! Don't be a stranger!