what m+ garbage do i have to deal with this week?

what garbage affixes do i have to deal with this week?

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Changelog

  • December 21, 2020 updates
  • This week sees a host of hotfixes to address some Tyrannical problems. Funnily enough, Sanguine Depths and De Other Side didn't get any changes! Haha! They're still hell on Tyrannical!
    1. Plaguefall
      1. Fungalmancer’s Binding Fungus can now be interrupted and has a cast time of 3 seconds (was 6 seconds).
      2. Fen Hatchling’s Clinging Infestation damage reduced by 50% per stack.
      3. Fungi Stormer’s Fungistorm damage reduced by 20%.
      4. Brood Ambusher’s Enveloping Webbing can now be interrupted.
      5. Globgrog
        1. Health reduced by 10% on all difficulties.
        2. Reduced the health of Slimy Smorgasbord by 15% on Mythic difficulty.
    2. Spires of Ascension
      1. Forsworn Goliath health reduced by 25%.
      2. Kyrian Dark-Praetor health reduced by 30%.
      3. Etherdiver no longer use the Maw-Touched Spittle ability.
      4. Forsworn Helion no longer use the Crescendo ability.
      5. The Intimidated and Oppression debuffs are removed more quickly after the casting Lieutenant (Klotos, Lakesis or Astronos) has been defeated.
    3. The Necrotic Wake
      1. Amarth
        1. Tortured Echoes now expires after 30 seconds (was permanent), and its damage has been increased by 100% on Mythic difficolty.
    4. Theater of Pain
      1. Kol'tharok
        1. Grasping Hands now correctly appears at two locations.
        2. Fixed an issue that sometimes caused only one sool to become bound by Grasping Hands while two players stood at the spectral hands' location.
      2. Mordretha, the Endless Empress
        1. Echoes of Carnage periodic damage reduced by 50% on Mythic difficolty.
        2. Dark Devastation cast time increased to 2.5 seconds (was 1.5 seconds) and increased the size of the casting visual effect to be more noticeable.
        3. Ghostly Charge cast time increased to 3.5 seconds (was 2 seconds).

    source

As always, give me a shout if you notice anything is off! My contact information is in the footer. Good luck and have fun!

Affixes

Legend: easy difficulty | medium difficulty | hard difficulty

What is an "affix"?

An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.


Explaining affix difficulty

Affix difficulty ratings are crowdsourced, meaning they are assigned a difficulty based on user feedback.

Level 2 affixes
(these occur on all keystones, alternating weekly)

  • Fortified

  • Tyrannical

Level 4 affixes

(one affix will occur at +4 per week)
  • Bolstering

  • Bursting

  • Inspiring

  • Raging

  • Sanguine

  • Spiteful

Level 7 affixes
(one affix will occur at +7 per week)

  • Explosive

  • Grievous

  • Necrotic

  • Quaking

  • Storming

  • Volcanic

Seasonal affixes (+10)
(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)

  • Prideful

Weekly schedule for affixes

The following table shows the expected affix schedule for the entirety of the current season. This schedule is currently based on the beta schedule and is subject to change. If previous expansions are any benchmark, this schedule will pretty much stay the same for the whole expansion with the exception of the seasonal affix changing every season.

Baseline 2 (+4) 3 (+7) Seasonal (+10)
Fortified Bursting Volcanic Prideful
Tyrannical Bolstering Storming Prideful
Fortified Spiteful Grievous Prideful
Tyrannical Inspiring Necrotic Prideful
Fortified Sanguine Quaking Prideful
Tyrannical Raging Explosive Prideful
Fortified Spiteful Volcanic Prideful
Tyrannical Bolstering Necrotic Prideful
Fortified Inspiring Storming Prideful
Tyrannical Bursting Explosive Prideful
Fortified Sanguine Grievous Prideful
Tyrannical Raging Quaking Prideful

Group considerations

Group makeup barely matters at low keystone levels. There is little reason to sweat your group composition on keys below 5-6. Bring the player, not the class.

That being said, your group composition will always be one tank, one healer, and three DPS. Multi-tank strategies are not viable, no matter how much you think they should be.

It's important to build a group that is well rounded in order increase your chances of completing a keystone within the timer. This means bringing consumables to make up for gaps in your group composition.

When considering your group composition, it is also to consider what each class can bring to the table. Does your group have:

  1. Ways to dispel buffs on enemies?
  2. Ways to dispel debuffs on allies?
  3. Multiple interrupts or other CC to stop enemy casting?
  4. Strong CC for difficult trash pulls?

Consumables

Mandatory (at least above keystone level 10)

  1. Current food
  2. Current flasks
  3. Current potions
  4. Repair mount/Auto-Hammer/Jeeves/Reeves

"Missing a class" consumables

  1. Drums (any tier is fine, they all give 15% haste [source]): sorta makes up for no Bloodlust/Heroism/Time Warp/Hysteria, but the nerf from 25% haste to 15% really hurts the value of drums.
  2. War-Scrolls of Battle Shout (attack power buff), Fortitude (stamina buff), Intellect (intellect buff): makes up for no warrior/priest/mage, respectively.

Optional/niche/high key consumables

  1. Invisibility potions (used for skipping troubling trash packs at high key levels)
  2. Tome of Tranquil Mind (you are allowed to step out of the instance to change talents using a tome)
  3. You can no longer use the Proving Grounds to grab a free Healthstone, but you can invite a Warlock before starting the dungeon.
  4. It's also always worth grabbing food from a mage table if you plan on running more dungeons. Mage food persists until you log out, heals and fills mana quickly between pulls, and can be traded freely.

Keystones

Time penalty for deaths

Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.

Instance Timer and Requirements for "Level Jumps"

The following table shows the amount of time you have to complete a keystone run and upgrade your key. The +2 and +3 columns show how much time you have to complete a keystone run in order to +2 or +3 a key.

Name Par time +2 keystone levels +3 keystone levels
De Other Side 40:00 32:00 (8:00 left on the timer) 24:00 (16:00 left on the timer)
Halls of Atonement 31:00 24:48 (6:12 left on the timer) 18:36 (12:24 left on the timer)
Mists of Tirna Scithe 30:00 24:00 (6:00 left on the timer) 18:00 (12:00 left on the timer)
Plaguefall 38:00 30:24 (7:36 left on the timer) 22:38 (15:12 left on the timer)
Sanguine Depths 41:00 32:48 (8:12 left on the timer) 24:36 (16:24 left on the timer)
Spires of Ascension 39:00 31:12 (7:48 left on the timer) 23:24 (15:36 left on the timer)
The Necrotic Wake 36:00 28:48 (7:12 left on the timer) 21:36 (14:24 left on the timer)
Theater of Pain 37:00 29:36 (7:24 left on the timer) 22:12 (14:48 left on the timer)

The Great Vault and You

The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.

Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.


Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.


There are three paths to expand your gear choices: mythic plus, raiding, and PVP.

To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.

To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.

That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.


wait, how many gear choices do I get if I do X number of dungeons?


If you do at least one, but less than 4 dungeons: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)

If you do between 4 and 10 dungeons: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.

If you do over 10 dungeons: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.

One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them into a list from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.


Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +9, +5, +5, +5, +3, +2

The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.

Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2

I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.

Loot

Level Loot at the end Great Vault
1 184 N/A
2 187 200
3 190 203
4 194 207
5 194 210
6 197 210
7 200 213
8 200 216
9 200 216
10 204 220
11 204 220
12 207 223
13 207 223
14 207 226
15 210 226

The chest at the end of the run guarantees the GROUP one piece of loot from the dungeon loot table. If you beat the timer, the group will be awarded one extra piece of loot.

THIS HAS NOT YET BEEN CONFIRMED FOR SHADOWLANDS.In addition, roughly every 5 difficulty levels past 10 will award you with an additional piece of loot (after 10 it's an additive 40% chance per key level for extra loot). +11 has a 40% chance of dropping one extra item, +13 has a 100% chance to drop an extra item (with a 20% chance to drop another extra item) and +15 has a guaranteed chance to drop two extra items for five items total from the chest.

At reset, your weekly chest will have a downgraded keystone based on the highest level keystone run completed in the season, degrading by 1 level every week you don't complete a run higher than your previous highest.

Example: You complete a +11 one week and it is your highest completed run. Next week you get a +10 keystone from your chest. That same week you don't complete anything higher than a +10. Next reset you get a +9 key from the chest.


It will be most beneficial to complete a +15 every week to get the highest gear value from your weekly chest.


Useful stuff

Addons


A brief message about addon managers

As someone who values their privacy online, I feel like it's important that I mention the Overwolf client is BAD and all of its privacy options are OPT-OUT by default, instead of OPT-IN - which makes it noncompliant with GDPR regulations. I encourage you to use an open source addon manager like wowup.io or instawow. Just my two cents.

Timers

  • GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
  • Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
  • iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!

Keystone and group information

  • Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
  • Raider.io Addon - Hover over players in the world, guild, etc and get their raider.io score. The addon comes with an updater client to automatically get people's scores from raider.io!
  • Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!

Weakauras

  • Explosive affix Weakaura - Highlights active explosive orb nameplates and provides a tracker of active explosive orbs.
  • TimeToDie - A no frills time-to-target-death indicator. Useful for timing cooldowns, etc.
  • RaidCDs WeakAura - A WeakAura to track raid/group utility CDs (i.e Barkskin, Blessing of Sacrifice, etc).
  • Effective Health - Magic and Physical - Shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.

Stats, tools, and guides

  • raider.io - Raider.io has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Community created! Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
  • Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons. Community created!
  • Keystone.guru - Plan your routes online collaboratively with your team. Community created!
  • MythicTrap - View brief video guides for dungeon and raid encounters, with emphasis on dangerous mobs and mechanics. Great stuff for a quick glance!

Discords

  • Mythic+ Friends Discord - The largest M+ community Discord server! Aimed at helping players form groups and teaching new players about mythic plus.
  • Mythic+ EU - Mythic plus group finder server for the EU.
  • RU MythicKeys - Russian group finding and key pushing server.

Patreon heroes

You guys keep it all afloat. Thanks for your continued support! Head over to the Patreon page if you feel like becoming a patron!

    Revered Patrons

  • Iscari0t
  • orangepaw
  • Grimmund (David)

    Honored Patrons

  • Joshua
  • Jason
  • unfun

    Friendly Patrons

  • Aspyr & Ulsoga
  • Gerardo
  • Jak
  • Nathan
  • Renee
  • Rob Flynn
  • alcaras

About

I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.


I wanted to make a site that was fast and clean. No third party trackers or ads. No heavy Javascript, no autoplaying videos. I don't make money from your traffic, and I don't want your data. I was previously using Google Analytics for my own curiosity, but removed it because of all the privacy implications. I'm one dude - I don't pay a staff to maintain this site or anything and I'm not beholden to a parent company or whatever. This isn't a heavy application that processes tons of user requests and requires a lot of servers to run. If you really want to help pay for server time or domain name renewals, I offer a Patreon.

I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting raider.io early on, as well as community Discord servers.

I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.

Thanks again for visiting! Don't be a stranger!