what garbage affixes do i have to deal with this week?
Week after next
- Februrary 8, 2021 updates
- There are so many changes to annoying trash mobs going live this week, but one of the biggest changes is a nerf to the starting value of boss health on Tyrannical (from 40% increase to 30% increase)!
- You can find the rest of the changes in the official hotfix post.
As always, give me a shout if you notice anything is off! My contact information is in the footer. Good luck and have fun!
What is an "affix"?
An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.
Level 2 affixes
(these occur on all keystones, alternating weekly)
Level 4 affixes
Level 7 affixes
(one affix will occur at +7 per week)
Seasonal affixes (+10)
(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)
Weekly schedule for affixes
The following table shows the expected affix schedule for the entirety of the current season. This schedule is currently based on the beta schedule and is subject to change. If previous expansions are any benchmark, this schedule will pretty much stay the same for the whole expansion with the exception of the seasonal affix changing every season.
|Baseline||2 (+4)||3 (+7)||Seasonal (+10)|
Group makeup barely matters at low keystone levels. There is little reason to sweat your group composition on keys below 5-6. Bring the player, not the class.
That being said, your group composition will always be one tank, one healer, and three DPS. Multi-tank strategies are not viable, no matter how much you think they should be.
It's important to build a group that is well rounded in order increase your chances of completing a keystone within the timer. This means bringing consumables to make up for gaps in your group composition.
When considering your group composition, it is also to consider what each class can bring to the table. Does your group have:
- Ways to dispel buffs on enemies?
- Ways to dispel debuffs on allies?
- Multiple interrupts or other CC to stop enemy casting?
- Strong CC for difficult trash pulls?
Mandatory (at least above keystone level 10)
- Current food
- Current flasks
- Current potions
- Repair mount/Auto-Hammer/Jeeves/Reeves
"Missing a class" consumables
- Drums (any tier is fine, they all give 15% haste [source]): sorta makes up for no Bloodlust/Heroism/Time Warp/Hysteria, but the nerf from 25% haste to 15% really hurts the value of drums.
- War-Scrolls of Battle Shout (attack power buff), Fortitude (stamina buff), Intellect (intellect buff): makes up for no warrior/priest/mage, respectively.
Optional/niche/high key consumables
- Invisibility potions (used for skipping troubling trash packs at high key levels)
- Tome of Tranquil Mind (you are allowed to step out of the instance to change talents using a tome)
- You can no longer use the Proving Grounds to grab a free Healthstone, but you can invite a Warlock before starting the dungeon.
- It's also always worth grabbing food from a mage table if you plan on running more dungeons. Mage food persists until you log out, heals and fills mana quickly between pulls, and can be traded freely.
Time penalty for deaths
Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.
Instance Timer and Requirements for "Level Jumps"
The following table shows the amount of time you have to complete a keystone run and upgrade your key. The +2 and +3 columns show how much time you have to complete a keystone run in order to +2 or +3 a key.
|Name||Par time||+2 keystone levels||+3 keystone levels|
|De Other Side||43:00||34:25 (8:35 left on the timer)||25:49 (17:11 left on the timer)|
|Halls of Atonement||31:00||24:48 (6:12 left on the timer)||18:36 (12:24 left on the timer)|
|Mists of Tirna Scithe||30:00||24:00 (6:00 left on the timer)||18:00 (12:00 left on the timer)|
|Plaguefall||38:00||30:24 (7:36 left on the timer)||22:38 (15:12 left on the timer)|
|Sanguine Depths||41:00||32:48 (8:12 left on the timer)||24:36 (16:24 left on the timer)|
|Spires of Ascension||39:00||31:12 (7:48 left on the timer)||23:24 (15:36 left on the timer)|
|The Necrotic Wake||36:00||28:48 (7:12 left on the timer)||21:36 (14:24 left on the timer)|
|Theater of Pain||37:00||29:36 (7:24 left on the timer)||22:12 (14:48 left on the timer)|
The Great Vault and You
The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.
Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.
Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.
There are three paths to expand your gear choices: mythic plus, raiding, and PVP.
To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.
To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.
That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.
wait, how many gear choices do I get if I do X number of dungeons?
If you do at least one, but less than 4 dungeons: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)
If you do between 4 and 10 dungeons: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.
If you do over 10 dungeons: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.
One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them into a list from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.
Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:
+14, +14, +13, +13, +12, +11, +10, +10, +10, +9, +5, +5, +5, +3, +2
The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.
Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:
+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2
I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.
|Level||Loot at the end||Great Vault|
The chest at the end of the run guarantees the GROUP one piece of loot from the dungeon loot table. If you beat the timer, the group will be awarded one extra piece of loot.
THIS HAS NOT YET BEEN CONFIRMED FOR SHADOWLANDS.In addition, roughly every 5 difficulty levels past 10 will award you with an additional piece of loot (after 10 it's an additive 40% chance per key level for extra loot). +11 has a 40% chance of dropping one extra item, +13 has a 100% chance to drop an extra item (with a 20% chance to drop another extra item) and +15 has a guaranteed chance to drop two extra items for five items total from the chest.
At reset, your weekly chest will have a downgraded keystone based on the highest level keystone run completed in the season, degrading by 1 level every week you don't complete a run higher than your previous highest.
Example: You complete a +11 one week and it is your highest completed run. Next week you get a +10 keystone from your chest. That same week you don't complete anything higher than a +10. Next reset you get a +9 key from the chest.
It will be most beneficial to complete a +14 every week to get the highest gear value from your weekly chest.
Addon managers like the Twitch client and others are getting more and more invasive and bloated, but manually updating your addons SUCKS. Luckily, people have written some third party addon managers that are lightweight, simple to use, and do not require you to install a bloated client or log in to a service. Here's a list of third party addon managers, compared against each other.My personal favorite is:
- instawow - A simple, no nonsense addon manager written in Python. Keeping your addons up to date is as easy as running instawow update
- GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
- Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
- iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!
Keystone and group information
- Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
- Raider.io Addon - Hover over players in the world, guild, etc and get their raider.io score. The addon comes with an updater client to automatically get people's scores from raider.io!
- Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!
- Shadowlands Dungeons - Comprehensive alerts for trash and boss abilities. Covers things bossmods do not. Optionally offers simple verbal queues such as "stack, spread, dance, etc." Absolutely invaluable.
- Mists Maze Solver - Assists with solving the Mists maze. Click on the icons matching what you see, it reports the solution to party chat.
- M+ Explosive [Plater] - Applys several animations when the explosion orb cast starts.
- Automark Infested + Explosive Orbs - Automatically marks infested and Explosive Orbs. NOTE: Works based off of enemy nameplates.
- Prideful Affix Tracker - Prideful affix tracker that shows current pull percent, overall pull percent, and percent needed to trigger Prideful. Works witH MDT data.
General Information & Utility WeakAuras
- Dungeion RIO and Classes - Shows LFG group leader's IO in group title, class icons under roles, and applicant IO before their names.
- ZenTracker - Interrupt and CD Tracker - Allows tracking of group/personal cooldowns. NOTE: This is the backend. If you get this, you must pair it with one of the frontend auras listed in the description!
- Effective Health - Magic and Physical - It shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.
- Great Vault on Weekly Chest Frame - Allows you to click the Great Vault icon in either the 'Mythic Keystone' or 'PvP' dungeon finder window in order to show you your vault.
Stats, tools, and guides
- raider.io - Raider.io has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Community created! Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
- Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons. Community created!
- Keystone.guru - Plan your routes online collaboratively with your team. Community created!
You guys keep it all afloat. Thanks for your continued support! Head over to the Patreon page if you feel like becoming a patron!
- Aspyr & Ulsoga
- Rob Flynn
I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.
I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting raider.io early on, as well as community Discord servers.
I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.
Thanks again for visiting! Don't be a stranger!