what m+ garbage do i have to deal with this week?

what garbage affixes do i have to deal with this week?

US

EU


Changelog

  • The October/Shadowlands Update
  • Pre-patch is finally here! I've updated the site to have new Shadowlands specific information. See ya, BFA!
  • The site will still have some relevant BFA information, but the focus has largely switched to get you ready for Shadowlands.
  • Here's a quick snapshot of the mythic plus changes that are going live in pre-patch [source]
  • Affix changes
  • Bursting
    1. Bursting is now a dispellable Magic debuff.
    2. Bursting deals a flat amount of damage instead of a percentage based off of max HP.
  • Volcanic
    1. Players are now knocked in the air when hit by Volcanic.
    2. Volcanic now deals damage equal to 15% of the player’s health (was 40%).
  • Sanguine
    1. Sanguine's duration reduced to 20 seconds (was 60 seconds).
  • Grievous
    1. Non-periodic heals now removes 1 stack of Grievous.
    2. Grievous now deals a flat amount of damage instead of a percentage based off of max HP.
  • Explosive
    1. Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them (was 3 yards).
    2. Explosive Orb health has been reduced and no longer scales with keystone level.
    3. Explosive Orbs now have a sound effect when defeated.
  • Other changes that'll affect how you play
    1. Your class probably plays differently!
    2. Your Corruptions are gone!

Affixes

Legend: easy difficulty | medium difficulty | hard difficulty

What is an "affix"?

An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.


Explaining affix difficulty

Affix difficulty ratings are crowdsourced, meaning they are assigned a difficulty based on user feedback.

Level 2 affixes
(these occur on all keystones, alternating weekly)

  • Fortified

  • Tyrannical

Level 4 affixes

(one affix will occur at +4 per week)
  • Bolstering

  • Bursting

  • Inspiring

  • Raging

  • Sanguine

  • Spiteful

  • Teeming

Level 7 affixes
(one affix will occur at +7 per week)

  • Explosive

  • Grievous

  • Necrotic

  • Quaking

  • Storming

  • Volcanic

  • Skittish

Seasonal affixes (+10)
(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)

  • Awakened

  • Prideful

Weekly schedule for affixes

Baseline 2 (+4) 3 (+7) Seasonal (+10)
Fortified Bolstering Grievous Awakened
Tyrannical Raging Explosive Awakened
Fortified Sanguine Grievous Awakened
Tyrannical Teeming Volcanic Awakened
Fortified Bolstering Skittish Awakened
Tyrannical Bursting Necrotic Awakened
Fortified Sanguine Quaking Awakened
Tyrannical Bolstering Explosive Awakened
Fortified Bursting Volcanic Awakened
Tyrannical Raging Necrotic Awakened
Fortified Teeming Quaking Awakened
Tyrannical Bursting Skittish Awakened

Group considerations

Group makeup barely matters at low keystone levels. There is little reason to sweat your group composition on keys below 5-6. Bring the player, not the class.

That being said, your group composition will always be one tank, one healer, and three DPS. Multi-tank strategies are not viable, no matter how much you think they should be.

It's important to build a group that is well rounded in order increase your chances of completing a keystone within the timer. This means bringing consumables to make up for gaps in your group composition.

When considering your group composition, it is also to consider what each class can bring to the table. Does your group have:

  1. Ways to dispel buffs on enemies?
  2. Ways to dispel debuffs on allies?
  3. Multiple interrupts or other CC to stop enemy casting?
  4. Strong CC for difficult trash pulls?

Consumables

Mandatory (at least above keystone level 10)

  1. Current food
  2. Current flasks
  3. Current potions
  4. Repair mount/Auto-Hammer/Jeeves/Reeves

"Missing a class" consumables

  1. Drums (any tier is fine, they all give 15% haste [source]): sorta makes up for no Bloodlust/Heroism/Time Warp/Hysteria, but the nerf from 25% haste to 15% really hurts the value of drums.
  2. War-Scrolls of Battle Shout (attack power buff), Fortitude (stamina buff), Intellect (intellect buff): makes up for no warrior/priest/mage, respectively.

Optional/niche/high key consumables

  1. Invisibility potions (used for skipping troubling trash packs at high key levels)
  2. Tome of Tranquil Mind (you are allowed to step out of the instance to change talents using a tome)
  3. You can no longer use the Proving Grounds to grab a free Healthstone, but you can invite a Warlock before starting the dungeon.

Keystones

Time penalty for deaths

Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.

Instance Timer and Requirements for "Level Jumps"

Name Par time +2 keystone levels +3 keystone levels
Atal'Dazar 30:00 24:00 (6:00 left on the timer) 18:00 (12:00 left on the timer)
Freehold 33:00 26:24 (6:36 left on the timer) 19:48 (13:12 left on the timer)
The MOTHERLODE!! 39:00 31:12 (7:48 left on the timer) 23:24 (15:36 left on the timer)
Shrine of the Storm 42:00 33:36 (8:24 left on the timer) 25:12 (16:48 left on the timer)
Temple of Sethraliss 36:00 28:48 (7:12 left on the timer) 21:36 (14:24 left on the timer)
Tol Dagor 36:00 28:48 (7:12 left on the timer) 21:36 (14:24 left on the timer)
The Underrot 33:00 26:24 (6:36 left on the timer) 19:48 (13:12 left on the timer)
Waycrest Manor 39:00 31:12 (7:48 left on the timer) 23:24 (15:36 left on the timer)
Kings' Rest 42:00 33:36 (8:24 left on the timer) 25:12 (16:48 left on the timer)
Siege of Boralus 36:00 28:48 (7:12 left on the timer) 21:36 (14:24 left on the timer)
Mechagon: Junkyard 38:00 30:24 (7:36 left on the timer) 22:38 (15:12 left on the timer)
Mechagon: Workshop 32:00 25:36 (6:24 left on the timer) 19:12 (12:48 left on the timer)

The Great Vault and You

The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.

Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.


Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.


There are three paths to expand your gear choices: mythic plus, raiding, and PVP.

To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.

To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.

That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.


wait, how many gear choices do I get if I do X number of dungeons?


If you do at least one, but less than 4 dungeons: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)

If you do between 4 and 10 dungeons: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.

If you do over 10 dungeons: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.

One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them into a list from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.


Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +9, +5, +5, +5, +3, +2

The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.

Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:

+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2

I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.

Loot

Level Loot at the end Great Vault
1 183 N/A
2 187 200
3 190 203
4 194 207
5 194 210
6 197 210
7 200 213
8 200 216
9 200 216
10 204 220
11 204 220
12 207 223
13 207 223
14 207 226
15 210 226

The chest at the end of the run guarantees the GROUP one piece of loot from the dungeon loot table. If you beat the timer, the group will be awarded one extra piece of loot.

In addition, roughly every 5 difficulty levels past 10 will award you with an additional piece of loot (after 10 it's an additive 40% chance per key level for extra loot). +11 has a 40% chance of dropping one extra item, +13 has a 100% chance to drop an extra item (with a 20% chance to drop another extra item) and +15 has a guaranteed chance to drop two extra items for five items total from the chest.

At reset, your weekly chest will have a downgraded keystone based on the highest level keystone run completed in the season, degrading by 1 level every week you don't complete a run higher than your previous highest.

Example: You complete a +11 one week and it is your highest completed run. Next week you get a +10 keystone from your chest. That same week you don't complete anything higher than a +10. Next reset you get a +9 key from the chest.


It will be most beneficial to complete a +15 every week to get the highest gear value from your weekly chest.


Useful stuff

Addons


A brief message about addon managers

As someone who values their privacy online, I feel like it's important that I mention the Overwolf client is BAD and all of its privacy options are OPT-OUT by default, instead of OPT-IN - which makes it noncompliant with GDPR regulations. I encourage you to use an open source addon manager like wowup.io or instawow. Just my two cents.

Timers

  • GottaGoFast - All-in-one mythic+ timer. Shows % value of mobs on tooltip, timers required for +2/+3 chest and times that objectives are completed.
  • Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
  • iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!

Keystone and group information

  • Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
  • Raider.io Addon - Hover over players in the world, guild, etc and get their raider.io score. The addon comes with an updater client to automatically get people's scores from raider.io!
  • Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!

Weakauras

  • Explosive affix Weakaura - Highlights active explosive orb nameplates and provides a tracker of active explosive orbs.
  • TimeToDie - A no frills time-to-target-death indicator. Useful for timing cooldowns, etc.
  • RaidCDs WeakAura - A WeakAura to track raid/group utility CDs (i.e Barkskin, Blessing of Sacrifice, etc).
  • Effective Health - Magic and Physical - Shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.

Stats, tools, and guides

  • raider.io - Raider.io has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Community created! Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
  • Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons. Community created!
  • Keystone.guru - Plan your routes online collaboratively with your team. Community created!

Discords

  • Mythic+ Friends Discord - The largest M+ community Discord server! Aimed at helping players form groups and teaching new players about mythic plus.
  • Mythic+ EU - Mythic plus group finder server for the EU.
  • RU MythicKeys - Russian group finding and key pushing server.

Patreon heroes

You guys keep it all afloat. Thanks for your continued support! Head over to the Patreon page if you feel like becoming a patron!

    Revered Patrons

  • Iscari0t
  • Seiko
  • orangepaw
  • Grimmund (David)

    Honored Patrons

  • Joshua
  • Jason
  • unfun

    Friendly Patrons

  • Aspyr & Ulsoga
  • Gerardo
  • Jak
  • Nathan
  • Renee
  • Rob Flynn

About

I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.


I wanted to make a site that was fast and clean. No third party trackers or ads. No heavy Javascript, no autoplaying videos. I don't make money from your traffic, and I don't want your data. I was previously using Google Analytics for my own curiosity, but removed it because of all the privacy implications. I'm one dude - I don't pay a staff to maintain this site or anything and I'm not beholden to a parent company or whatever. This isn't a heavy application that processes tons of user reuqests and requires a lot of servers to run. If you really want to help pay for server time or domain name renewals, I offer a Patreon.

I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting raider.io early on, as well as community Discord servers.

I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.

Thanks again for visiting! Don't be a stranger!