what garbage affixes do i have to deal with this week?
Week after next
What is an "affix"?
An affix is a modifier applied to a mythic keystone at set levels. Different combinations occur every week, with the combinations eventually repeating on a set schedule.
Level 2 affixes
(these occur on all keystones, alternating weekly)
Level 4 affixes
(one affix will occur at +4 per week)
Level 7 affixes
(one affix will occur at +7 per week)
Seasonal affixes (+10)
(these occur on all keystones throughout the season at keystone level 10 and do not rotate weekly for the duration of the season)
Prideful (Season 1)
Tormented (Season 2)
Weekly schedule for affixes
The following table shows the expected affix schedule for the entirety of the current season.
|Baseline||2 (+4)||3 (+7)||Seasonal (+10)|
Group makeup barely matters at low keystone levels. There is little reason to sweat your group composition on keys below 15. Bring the player, not the class.
That being said, your group composition will always be one tank, one healer, and three DPS. Multi-tank strategies are not viable, no matter how much you think they should be.
It's important to build a group that is well rounded in order increase your chances of completing a keystone within the timer. This means bringing consumables to make up for gaps in your group composition.
When considering your group composition, it is also to consider what each class can bring to the table. Does your group have:
- Ways to dispel buffs on enemies?
- Ways to dispel debuffs on allies?
- Multiple interrupts or other CC to stop enemy casting?
- Strong CC for difficult trash pulls?
Mandatory (at least above keystone level 10)
- Current food
- Current flasks
- Current potions
- Repair mount/Auto-Hammer/Jeeves/Reeves
"Missing a class" consumables
Optional/niche/high key consumables
- Invisibility potions (used for skipping troubling trash packs at high key levels)
- Tome of Still Mind (you are allowed to step out of the instance to change talents using a tome)
Time penalty for deaths
Five seconds are subtracted from the timer any time a player dies in a keystone run. While this may seem inconsequential at first, the time lost to death will add up quickly if players die to mechanics frequently. This can easily result in missing the timer.
Instance Timer and Requirements for "Level Jumps"
The following table shows the amount of time you have to complete a keystone run and upgrade your key. The +2 and +3 columns show how much time you have to complete a keystone run in order to +2 or +3 a key.
|Name||Par time||+2 keystone levels||+3 keystone levels|
|De Other Side||43:00||34:25 (8:35 left on the timer)||25:49 (17:11 left on the timer)|
|Halls of Atonement||32:00||25:36 (6:24 left on the timer)||19:12 (12:48 left on the timer)|
|Mists of Tirna Scithe||30:00||24:00 (6:00 left on the timer)||18:00 (12:00 left on the timer)|
|Plaguefall||38:00||30:24 (7:36 left on the timer)||22:38 (15:12 left on the timer)|
|Sanguine Depths||41:00||32:48 (8:12 left on the timer)||24:36 (16:24 left on the timer)|
|Spires of Ascension||39:00||31:12 (7:48 left on the timer)||23:24 (15:36 left on the timer)|
|The Necrotic Wake||36:00||28:48 (7:12 left on the timer)||21:36 (14:24 left on the timer)|
|Theater of Pain||38:00||30:24 (7:36 left on the timer)||22:38 (15:12 left on the timer)|
The Great Vault and You
The Great Vault is the Shadowlands replacement for the weekly chest from BFA, but more confusing.
Every week at reset you are eligible to choose ONE PIECE of gear from The Great Vault based on your accomplishments from the previous week. Completing more milestones does not get you more gear, but expands your choices for the ONE PIECE of gear that you can claim.
Remember that you only get to choose one piece of gear from The Great Vault no matter how many activities you do.
There are three paths to expand your gear choices: mythic plus, raiding, and PVP.
To reduce confusion, let's just assume that you only play mythic plus and don't raid or PVP.
To get the most choices at gear by doing only mythic plus, you must complete 10 mythic keystone runs a week. Completing 10 keystone runs a week will present you with three pieces of gear to choose from at reset.
That's the short version - to be able to choose from three pieces of loot, you gotta do 10 mythic keystone runs. Now let's do the long version where we talk about how keystone level affects the item level of gear you can choose from.
wait, how many gear choices do I get if I do X number of keystone runs?
If you do at least one, but less than 4 keystone runs: you get one piece of loot to choose from in The Great Vault. Its item level will be based on the highest level keystone run you completed. (Look at the table below to see what the item level will be.)
If you do between 4 and 9 keystone runs: you get two pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed.
If you do 10 or more keystone runs: you get three pieces of loot to choose from in The Great Vault. The first item's level will be based on the highest level keystone run you completed. The second item's level will be based on the FOURTH HIGHEST keystone run you completed. The third item's level will be based on the TENTH HIGHEST keystone run you completed.
One thing that I want to make clear now that you've read this: it doesn't matter in which order you complete your keystone dungeons, but it does matter how many high level keys you do. The game makes a list of all the keystone runs you completed and sorts them from highest level to lowest level, then selects the first, fourth, and tenth highest completed keystone levels. This means you can continue to do keystone runs past the 10 required for your weekly milestones to give you more options at higher level gear. You can NEVER LOWER the item level of the gear you're going to get since the list is sorted from highest to lowest.
Example: You've been busy this week! You completed fifteen total keystone dungeons! Wow! The game has built a list of all the keystone levels you completed and sorted them from highest to lowest to determine what you're going to get for gear choices. Here's an example list:
+15, +15, +15, +15, +13, +12, +10, +10, +10, +9, +5, +5, +5, +3, +2
The bolded numbers are the first, fourth, and tenth highest runs you completed. The item level of the gear you'll be able to choose from will be listed in The Great Vault's UI.
Let's say you want to raise the item level of one of your choices of gear, so you go out and complete a +10. Using the example above, that +10 is injected into the list and causes your tenth highest run to become a +10. Here's what the new list would look like:
+14, +14, +13, +13, +12, +11, +10, +10, +10, +10, +9, +5, +5, +5, +3, +2
I personally think this system is obtuse and WAY more confusing than it needs to be, but whatever.
|Level||Loot at the end||Great Vault|
The chest at the end of the run guarantees the GROUP two pieces of loot from the dungeon loot table - one at the item level that corresponds to the level of keystone you completed and one at a lower item level. If you beat the timer, the group will be awarded two pieces of loot at the item level that corresponds to the level of the keystone you completed.
Example: Your group times a +15, two pieces of 236 loot drop in the end of run chest. Later, your group fails to time a +15. One piece of loot drops at 236 and one drops at 233 item level.
At reset, your weekly chest will have a keystone based on the highest level keystone run that you completed the week before. However, the keystone will degrade if you do not continue to complete keystones at higher or equal levels to what you previously completed. (This sounds more complicated than it is)
Example: You timed a +16 last week. This week at reset you get a +16 keystone from your chest. This week you don't time anything higher than a +16. Next week at reset you get a +15 key from the vault.
Gear that drops from keystone runs and from the Great Vault can be upgraded to a maximum item level of 246 using Valor, a "new" currency system. More info about Valor below.
Mythic+ score is an indicator of a player's mythic+ experience.
Your rating increases as a result of the following:
- each time you run a dungeon you haven't completed before
- complete a dungeon at a higher keystone level than your previous best
- beat your best time in a dungeon you've already completed.
- the level of the key
- the Affixes on the key
- the amount of time it took to finish the run
In order to maximize your score, you must complete every dungeon on both Fortified and Tyrannical weeks, as they are scored separately. Whichever of the two versions yields your higher rating for each dungeon will provide full points, and the other will provide 1/3rd of the points. Check the example below for more information.
Example: Let's say you've achieved the following ratings in Plaguefall: Fortified - 100, Tyrannical - 90
Your rating for Plaguefall would then be: (higher rating) + (1/3)*(lower rating) = (100) + (1/3)*(90) = 130
Your overall Mythic+ Rating is simply the sum of your ratings for all dungeons.
Completing mythic dungeons, callings, and keystone runs will now award you with Valor. Valor is a currency that allows you to upgrade gear earned via mythic dungeons.
The amount of Valor you get from mythic keystone runs is STATIC. It does not scale with the difficulty of the keystone completed. This means you can run low keys to farm Valor.
Valor does not have a traditional weekly cap, but a season cap (like Conquest). Thus, there's no REAL penalty if you don't cap Valor in a week as you can always catch up. There is no limit to the amount of Valor you can hold besides the current season cap. The seasonal cap has been removed for the duration of patch 9.1.5.
If any player's mythic plus score goes up as a result of completing the run, the group is awarded an 65 extra Valor. This means a total of 200 Valor can be earned from a successful run.
Gear acquired from the end of run chest and Great Vault can be upgraded to a maximum item level of 246.
Upgrading gear requires reaching mythic plus score thresholds:
- To upgrade an item to 226 item level, you do not need any Mythic+ score.
- To upgrade an item to 229 item level, you need to have 600 Mythic+ score.
- To upgrade an item to 233 and 236 item level, you need to have 1000+ Mythic+ score.
- To upgrade an item to 239 item level, you need to have 1400+ Mythic+ score.
- To upgrade an item to 242 item level, you need to have 1700+ Mythic+ score.
- To upgrade an item to 246 item level, you need to have 2000+ Mythic+ score.
Rating is NOT ACCOUNT WIDE, which means you must earn score on alts to be able to upgrade their gear. This is a terrible decision by Blizzard, in my opinion.
The cost to upgrade gear is static, meaning the cost does not change no matter the item level. Here's a table that shows how much it costs to level up a piece of gear:
|Gear slot||Valor points per upgrade|
|Rings, cloak, wrists, necklace, off-hand||250|
|Shoulders, gloves, trinkets, boots, belts||400|
|Helm, legs, chest||475|
|One-handed agility weapon, one-handed strength weapon, shield||500|
|One-handed intellect weapon||750|
A brief message about addon managers
As someone who values their privacy online, I feel like it's important that I mention the Overwolf client is BAD and all of its privacy options are OPT-OUT by default, instead of OPT-IN. I encourage you to use an open source addon manager like wowup.io or instawow. Just my two cents.
- Angry Keystones - Another take on the keystone/mythic+ timer. Displays affix rotation schedule and current affixes as well as providing chest timers and kill count % ingame. Also styles keystone links ingame to show you what dungeon they're for.
- iP Mythic Timer - A combo timer with a great deal of customization. Shows timer for +2 and +3, % per mob, total percent pulled, and more!
Keystone and group information
- Mythic Dungeon Tools - Plan out routes, then use a shareable interactive map to make sure your group is on the same page.
- Raider.io Addon - Hover over players in the world, guild, etc and get their raider.io score. The addon comes with an updater client to automatically get people's scores from raider.io!
- Astral Keys - Shows keys for guild mates, Battle Net friends and alts. It also shows if your friends/guildies have done a 15+ or not!
- Shadowlands Dungeons - Comprehensive alerts for trash and boss abilities. Covers things bossmods do not. Optionally offers simple verbal queues such as "stack, spread, dance, etc." Absolutely invaluable.
- Mists Maze Solver - Assists with solving the Mists maze. Click on the icons matching what you see, it reports the solution to party chat.
- [WA RM+] Required M+ percent to switch areas - Shows how much % is still needed before you have to change areas in dungeons like Necrotic Wake or Plaguefall.
- M+ Explosive [Plater] - Applys several animations when the explosion orb cast starts.
- Automark Infested + Explosive Orbs - Automatically marks infested and Explosive Orbs. NOTE: Works based off of enemy nameplates.
General Information & Utility WeakAuras
- Dungeon RIO and Classes - Shows LFG group leader's raider.io score in group title, class icons under roles, and applicant raider.io score before their names.
- ZenTracker - Interrupt and CD Tracker - Allows tracking of group/personal cooldowns. NOTE: This is the backend. If you get this, you must pair it with one of the frontend auras listed in the description!
- Effective Health - Magic and Physical - It shows you how much physical and magic damage you can take. Based on current health, absorbs, and defensive cooldowns from yourself and others.
- Great Vault on Weekly Chest Frame - Allows you to click the Great Vault icon in either the 'Mythic Keystone' or 'PvP' dungeon finder window in order to show you your vault.
Stats, tools, and guides
- raider.io - Raider.io has all kinds of tools including character specific M+ tracking, successful run comp tracking, and ranks for m+ dungeons. Their addon is probably the most useful group building/vetting addon you'll find as it uses their scoring system to show you how experienced players are.
- Questionably Epic - Easy-to-digest dungeon guides and an addon that provides tips and strategy reminders throughout dungeons.
- M+ Subcreation - Analyzes raider.io to determine the difficulty of dungeons with certain affix combos, as well as other statistics.
A dedication to everyone who gave to the Patreon over the years.
I wrote and re-wrote this one hundred times and it still comes off a little self-indulgent, but I wanted to write out some of the guiding stuff that led me to creating this site. I'll keep it short.
I wanted to showcase community made stuff, and curate tools and addons. This mostly started with addons and Weakauras that I used personally, but grew into promoting raider.io early on, and steering people to community Discord servers.
I wanted to make a site that allows people to contribute information freely. My interest in World of Warcraft waxes and wanes, but I want to keep the information up-to-date and useful even if I'm not playing the game. I have admittedly been pretty bad at seeking out information to keep everything current. Every commit is on Github (for better or for worse - I am an absolute idiot and commit really dumb things), and pull requests are always welcome.
Thanks again for visiting! Don't be a stranger!